Reposted from Urho3D forum post. The game is made by practicing01.
Congrats on getting to Steam!
Reposted from Urho3D forum post. The game is made by practicing01.
Congrats on getting to Steam!
silverkorn has updated the API in the ZeroBranePackage repository to autocomplete Urho3D 1.4 Lua API bindings. ZeroBrane Studio is a lightweight Lua IDE. ZeroBrane Package is a collection of packages for ZeroBrane Studio.
We have now a dark theme for the website to ease reading our documentation pages at night! The theme can be selected by using the theme switcher. The theme switcher uses experimental filter feature available in the Webkit-based and Firefox browsers. It also requires JavaScript enabled for it to work.
The functionality has been tested thoroughly on the above mentioned browsers. The functionality may or may not work on other browsers, sorry. But let us know about it.
JTippetts has updated his terrain editor project to use the latest version (release 1.4) of Urho3D library. The project is a simple terrain editor built using Urho3D library and its exposed Lua API. It now has shaders that works for D3D9, D3D11 and GLSL. The newest addition in the project are 8-detail tri-planar shaders for both HLSL and GLSL. The tri-planar shader uses the detail blending between layers. It requires more powerful GPU but gives better result than normal-mapping shader. See the difference for yourself.
Reposted from Urho3D forum post. The game is made by Dave82 single-handedly in 5-6 months of his spare time. Amazing.
A few days ago one of the contributor has submitted a PR to switch on the generation of the class index page for our doxygen-generated documentation. The new index page can now be accessed under the ‘Classes’ documentation navigation button in our main website. We have improved the usability of this class index page. It is also vieweable using a wide variety of browser viewport sizes like all our pages do. Happy coding!
It has come to our attention that all our documentation pages have not been generated correctly recently. All the pages currently do not have the “doc-switcher” which supposedly allows user to switch the version of the page to the corresponding Urho3D release that you are using. The pages also have missing CSS and/or JS files for the “doc-navigation” to function properly. For the former issue, you can workaround to switch the version manually by altering the URL to the version you want to use. e.g. https://urho3d.io/documentation/HEAD/index.html for HEAD version or https://urho3d.io/documentation/1.5/index.html for 1.5 version. You only need to do this once as all the other links found in a documentation page will follow to your chosen version (they are statically generated for one specific version). Unfortunately there is no good workaround for the latter issue. You may find it difficult in navigating some of the documentation pages as the result.
The root cause of the problem has been identified. We have hit a bug in the GitHub Pages which is still not running the latest good version of the Jekyll. The issues are not reproducible locally with the latest version. Therefore, we have decided not to take any action and to wait it out for GitHub Pages to upgrade their Jekyll version. We are sorry for any inconvenience has caused.
UPDATE: It appears that part of the cause was self-inflicted. We had not adapted all our Liquid tags correctly after migrating to Jekyll 3.0. Correcting that seems to make GitHub Pages happy as well.
In order to get a more favourable SEO factor on our documentation pages, we have changed our documentation page generation logic slightly to generate a unique title per page. Instead of using a single title “Documentation” for all the pages like in the past, we now use the value of the Doxygen’s page tile in the HTML title tag. We have also take this opportunity to enable the jekyll-seo-tag gem for our website. So now all our pages, including documentation pages, have auto-generated SEO tags. Hope we have done everything correctly.
If you are migrating your existing project from earlier release version of Urho3D, please read this notes.
We have successfully migrated our forums to discourse.urho3d.io, generously hosted for free without ads by discourse. Thanks to hd_ for all the work.
If you are migrating your existing project from earlier release version of Urho3D, please read these notes.
Hellbreaker is a fast-paced challenging FPS game with focus on aggressive play-style. Also comes with modding and Steam Workshop support.
Bolderline is the latest game made with Urho3D by Indonesian based game studio Dolanan Games.
Bolderline is a minimalist puzzle game with colorful blocks that will challenge your brain.
Gameplay is simple. Random block pieces fall down on the upper side of the screen.
Your goal is to destroy them by arranging the bricks on the lower side of the screen with the same color to match the shape of the block.
Destroy as many blocks as you can to get more coins and unlock new colorful & cute themes.
Bolderline is available for free on Google Play https://play.google.com/store/apps/details?id=com.dolanan.bolderline
HTML5 is coming soon.
Edge of Time is a 3D action and puzzle Video Game Series made using Urho3D and other open source software. Inspired by the era of PS1 and PS2 games. The demo can be downloaded for free on itch io and gamejolt.
Please support us on our upcoming Kickstarter this 2018, follow us on Facebook to get news and updates.
Clinically Dead, the game which uses Urho3D as code base is released on Steam. It is a first person puzzle game, created by a one-man studio from Poland, the production offers unique experiences referring to the state of clinical death, unconventional and challenging puzzles as well as a psychedelic visual setting.
Clinically Dead was in the making for the last 4 years, and Mogila Games studio, which was created by Paweł Mogiła (the creator of, among others, the logical platformer Grimind), was in charge of the production. The storyline concerns death – the last seconds of life and an unnatural flow of time. In Clinically Dead, the player faces a strange and surprising reality.
The manipulation of space-time plays a decisive role. In Clinically Dead, movement itself affects time, and individual colors determine the time that is left. For example, the color blue means a low time value. The color red, however, is a large amount of time. We move not only in three standard directions, but also in the fourth, which is time.
Clinically Dead offers a total of about 4-6 hours of fun based on psychedelic reality, manipulation of space-time and demanding puzzles.
If for some people the coloring of the game is too bright, they can take advantage of an additional option (a so-called anti-psychedelic filter) and reduce the intensity of colors accordingly.
War Priest is a 3D platforming bullet hell where all enemies are dead at the start of the level, and you must revive them all and return to the altar while running away from their attacks. Featuring low-poly Nintendo 64 graphics and gratuitous manliness!
It takes place in the aftermath of a brutal holy war between sects of a fictional, monolithic religion. You are Grungle the War Priest, and you must go about the business of reviving all of those who died, but the ancient feuds still remain, and your fellow corrupted clergy will do all that they can to hurt you.
This project took about two and a half years to make. Pretty much everything except for the game engine and the sound effects were made by hand using Blender, Gimp, Krita, ReNoise, and other miscellaneous tools.
The game is available for free on my website. You may also choose your price for it on Gamejolt or Itch.io.
The game actually started off as a first person shooter, where you were constantly shooting and had to avoid killing civilians while collecting tokens by shooting a boulder into them. At some point, I realized that I would have a hard time giving the gameplay variety so I came up with a different concept.